Advanced Texturing - Hexabot
Model by: Neville Marcinkowski
About projectFor the purpose of this assignment during my studies at IGAD, I was given the bare model of a robot, with the purpose of fully texturing it. As part of the course, I was taught how to use programs such as zBrush and Xnormal to create detailed and realistic normal maps.
Over the course of this assignment I learned the workings of normal maps, how to use zBrush and Xnormal to create them and how to apply these skills to asset creation for games. |
Skills learned & applied
Software used
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