Multiplayer Deathmatch Level
About projectThis level was created as an exercise in multiplayer leveldesign. Special attention was paid to level flow, logical and movement-stimulating item placement and vertical gameplay. Through the creation of this level I learned about best practices pertaining player guidance and level flow, how to design spaces for player interaction and how room sizes and positions impact their interactions, how to perform visual scripting and how to keep proper documentation on the iterative process of level design.
|
Skills learned & applied
Software used
|