Balance
"Explore and interact with a beautiful world governed by the seasons"
Role: Interface programmer
About projectBalance was created as part of IGAD's Gamelab course, an in-school simulation of a professional production environment. Over the course of fourteen weeks, roughly seventeen working days were spent on the conception and realization of this game.
Balance granted the award of Best Art during IGAD's 2014 Game Release Party. It was presented on the showfloor during INDIEVELOPMENT 2014, and is currently being developed further as part of Microsoft's Imagine Cup. |
Individual roleI was in charge of programming Balance's various interface and GUI elements. This included the integration of all related work produced by the team's artists. Over the course of the project I gained a deeper understanding of Unity's various APIs and C# programming in general.
|
Techniques learned & applied
Software used
|