Juiciness in Unity
About projectCreated as part of my graduation project, Get Ball in Hole is essentially a programming exercise made for the purpose of exploring the visual aspects of "juiciness", and the implementation thereof. I had two goals while making this game: Improve and test my skills as a games developer, and figure out a workflow for generating excessive visual feedback in Unity through use of particles, screenshakes, et cetera.
As an extra, I decided to develop the game for Android devices, as I wanted to experiment with touchscreen inputs and live debugging using an actual device rather than an emulator. As such, I also gained experience with development for floating screen devices. In order to succeed in the game, players have to guide the ball to a hole at the bottom of a stage with a limited number of "taps" - used to break obstacles. Players are then rewarded a star ranking based on the amount of taps remaining. Software used
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Skills learned / applied
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